Related skills
maya houdini uv mapping real-time fx texturesπ Description
- Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
- Places visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
- Creates FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps).
- Proficient with DCC software such as Maya and Houdini.
- Creates FX shaders with node-based shader networks.
- Creates simple geometry and UV sets.
π― Requirements
- Five plus years of professional experience or training, or an equivalent amount of education and experience.
- Proficient in Maya and Houdini; UV mapping, rigging, and simulations.
- Proficient in Photoshop for painting and editing textures.
- Proficient with node-based shader networks; other VFX tools a plus.
- Experience with proprietary toolsets to create Real Time FX is a plus.
- Team player with collaboration, strong observation, and reference-use skills.
π Benefits
- Medical, dental, and vision benefits.
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