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Related skills

maya houdini uv mapping real-time fx textures

πŸ“‹ Description

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Places visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Creates FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps).
  • Proficient with DCC software such as Maya and Houdini.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.

🎯 Requirements

  • Five plus years of professional experience or training, or an equivalent amount of education and experience.
  • Proficient in Maya and Houdini; UV mapping, rigging, and simulations.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node-based shader networks; other VFX tools a plus.
  • Experience with proprietary toolsets to create Real Time FX is a plus.
  • Team player with collaboration, strong observation, and reference-use skills.

🎁 Benefits

  • Medical, dental, and vision benefits.
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