Related skills
python maya unreal engine rigging skinningπ Description
- Design, build, and maintain character rigs for real-time animation.
- Develop and support animation tools to improve artist workflows.
- Collaborate with animators and artists to solve deformation, skinning, and control.
- Optimize rigs, skeletons, and animation systems for memory and runtime.
- Support animation state machines, blend trees, and in-engine systems.
- Troubleshoot animation, rigging, and deformation issues.
π― Requirements
- 3β4 years as Technical Artist, Technical Animator, or Character Rigger.
- Strong rigging, skinning, deformation, and animation pipelines.
- Experience with modern engines (Unreal, Unity or similar).
- Experience with Unreal Control Rig for runtime use.
- Python or MEL scripting, plus engine-side scripting.
- Maya or other 3D DCC tools.
π Benefits
- Inclusive culture encouraging diverse candidates.
- Reasonable accommodations for applicants with disabilities.
- Hybrid work option.
- Equal opportunity employer; supportive interview process.
Meet JobCopilot: Your Personal AI Job Hunter
Automatically Apply to Engineering Jobs. Just set your
preferences and Job Copilot will do the rest β finding, filtering, and applying while you focus on what matters.
Help us maintain the quality of jobs posted on Empllo!
Is this position not a remote job?
Let us know!