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python maya houdini substance painter substance designerπ Description
- Bridge engineering and art teams using Unreal Engine 5.
- Collaborate with leads and artists to build high-performing workflows.
- Develop exporter tools, UE Blueprints, and shaders while preserving performance.
- Identify and resolve technical art issues across characters, environments, shaders, lighting.
- Develop Python scripts and tools for Maya and MotionBuilder.
- Communicate daily with all teams to align technical art with project goals.
π― Requirements
- 4+ years as Technical Artist with at least 1 AAA shipped title (Unreal).
- Experience with node-based shader networks in Unreal Editor and PBR workflows.
- Knowledge of CgFX, HLSL, or CG from a technical artist perspective.
- Proficiency in Substance Designer/Painter, Houdini, and Maya.
- Experience with UE Blueprints building tools for Artists.
- Python proficiency and experience writing content tools for Maya and MotionBuilder.
- C++ knowledge is a bonus.
π Benefits
- Bonus and/or equity may be included.
- Medical, dental, and other benefits provided.
- Equal opportunity employer; accommodations available.
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