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πŸ“‹ Description

  • Bridge engineering and art teams using Unreal Engine 5.
  • Collaborate with leads and artists to build high-performing workflows.
  • Develop exporter tools, UE Blueprints, and shaders while preserving performance.
  • Identify and resolve technical art issues across characters, environments, shaders, lighting.
  • Develop Python scripts and tools for Maya and MotionBuilder.
  • Communicate daily with all teams to align technical art with project goals.

🎯 Requirements

  • 4+ years as Technical Artist with at least 1 AAA shipped title (Unreal).
  • Experience with node-based shader networks in Unreal Editor and PBR workflows.
  • Knowledge of CgFX, HLSL, or CG from a technical artist perspective.
  • Proficiency in Substance Designer/Painter, Houdini, and Maya.
  • Experience with UE Blueprints building tools for Artists.
  • Python proficiency and experience writing content tools for Maya and MotionBuilder.
  • C++ knowledge is a bonus.

🎁 Benefits

  • Bonus and/or equity may be included.
  • Medical, dental, and other benefits provided.
  • Equal opportunity employer; accommodations available.
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