Staff Game Play Engineer, Battle Road

Added
less than a minute ago
Type
Full time
Salary
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Related skills

unity unreal live service godot gdscript

πŸ“‹ Description

  • Own and drive gameplay systems architecture across AtomEngine
  • Provide architectural input across concurrent projects
  • Collaborate with designers and PMs to shape features from concept to delivery
  • Implement and optimize gameplay systems using Godot, GDScript, and C++
  • Design with client/server architecture, state replication, latency, and scale
  • Mentor mid and junior engineers and write clear technical docs

🎯 Requirements

  • 7+ years of game engine or gameplay engineering with Staff scope
  • Deep familiarity with Godot, Unity, Unreal, or custom engines
  • Experience shipping and supporting live service games at scale
  • Architect complex gameplay systems and communicate technical decisions
  • Track record of raising engineering quality and velocity
  • U.S. Citizenship required due to federal contract

🎁 Benefits

  • All-remote company
  • Global teammates and customers
  • Impactful work on AtomEngine and defense simulations
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