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unity unreal live service godot gdscriptπ Description
- Own and drive gameplay systems architecture across AtomEngine
- Provide architectural input across concurrent projects
- Collaborate with designers and PMs to shape features from concept to delivery
- Implement and optimize gameplay systems using Godot, GDScript, and C++
- Design with client/server architecture, state replication, latency, and scale
- Mentor mid and junior engineers and write clear technical docs
π― Requirements
- 7+ years of game engine or gameplay engineering with Staff scope
- Deep familiarity with Godot, Unity, Unreal, or custom engines
- Experience shipping and supporting live service games at scale
- Architect complex gameplay systems and communicate technical decisions
- Track record of raising engineering quality and velocity
- U.S. Citizenship required due to federal contract
π Benefits
- All-remote company
- Global teammates and customers
- Impactful work on AtomEngine and defense simulations
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