Staff Game Engine Engineer

Added
less than a minute ago
Type
Full time
Salary
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Related skills

ecs unity tooling unreal engine godot

πŸ“‹ Description

  • Define and drive AtomEngine's technical vision and architecture.
  • Lead core engine systems, tooling, and developer patterns.
  • Own architectural decisions for engine runtime, editor tooling, and scalability.
  • Identify high-leverage investments to boost performance and reliability.
  • Lead complex initiatives spanning multiple teams from concept to delivery.
  • Partner with simulation, AI, platform, and product teams to align priorities.

🎯 Requirements

  • 9+ years in software engineering, including game engines or simulations.
  • Own architecture and technical direction of large-scale engine/platform systems.
  • Deep understanding of engine architecture: rendering, ECS, tooling.
  • Proven leadership of complex initiatives across multiple teams.
  • Strong focus on performance, scalability, reliability, and workflows.
  • U.S. Citizenship required due to federal contract.
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