Software Engineer — Graphics & Platform

Added
less than a minute ago
Type
Full time
Salary
Salary not provided

Related skills

postgres three.js webgl babylon.js usd

📋 Description

  • Build and optimize pipelines for large-scale geospatial and CAD data on the web.
  • Work with 3D formats (glTF, USD, 3D-Tiles, point clouds) and their tradeoffs.
  • Develop rendering with WebGL-based libraries; balance quality and performance.
  • Stay current with graphics and geospatial tech; share ideas with the team.
  • Contribute across the SaaS platform: Go backend, Postgres, Angular frontend, AWS.
  • Collaborate with product and customers to deliver a high-quality platform.

🎯 Requirements

  • Hands-on with WebGL libs (three.js, luma.gl, deck.gl) and shipped work.
  • Exposure to glTF, USD, and 3DTiles 3D formats.
  • Cross-stack capability; graphics as a specialization, not silo.
  • Experience in systems/compiled languages (C/C++, Rust, or Go).
  • Proven commercial software dev; ship reliable code with minimal hand-holding.
  • Proactive problem-solver; ask early, stay unblock when needed.

🎁 Benefits

  • Equity share options
  • 30 days annual leave
  • Flexible working environment
  • £500 personal development fund
  • Mental health support
  • Health and wellbeing cash plan up to £1700
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