Related skills
c distributed systems assembly real-time rendering game engine developmentπ Description
- Develop reliable, real-time software for beam formation in a low-latency network.
- Participate in and lead architecture, design, and code reviews.
- Develop prototypes and run experiments to validate key design concepts.
- Build tools for deployment, data analysis, visualization, and testing across environments.
π― Requirements
- Bachelors degree in CS/engineering/science, or 2+ years software experience.
- Development experience in assembly, C, or C++.
- Experience in real-time rendering, game engine development, or simulations.
- Experience with distributed systems and internet services.
- Excellent communication and problem-solving skills.
π Benefits
- Stock options and long-term incentives.
- Employee Stock Purchase Plan.
- Medical, vision, dental coverage.
- 401(k) retirement plan.
- Paid parental leave and paid vacation.
- Shuttle service to Redmond office.
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