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maya mvvm blueprints shaders substance designerπ Description
- Build UI screens and HUDs using backend code from engineers.
- Prototype and iterate UI with Unreal Engine 5.
- Collaborate with Leads and Artists to establish UI workflows and tools.
- Optimize UI solutions to meet style/production constraints; maintain workflows and training docs.
- Develop universal UI widget and screen library using MVVM and UMG.
- Develop advanced UI shaders to support UI artists.
π― Requirements
- 6+ years as Technical Artist; at least 1 AAA shipped title (Unreal preferred).
- Experience with node-based shader networks in Unreal Editor.
- Knowledge of CgFX, HLSL, or CG from a technical artist perspective.
- Proficiency in Substance Designer/Painter, Houdini, and Maya.
- Experience with UE Blueprints building tools for Artists.
- Degree required (university degree).
π Benefits
- Medical, dental, vision, and basic life insurance
- 14 paid holidays per year
- Paid vacation (15-25 days)
- Up to 10 paid sick days per year
- Parental and compassionate leave
- Commuter benefits and fitness reimbursements
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