Related skills
python unity lua wwise reaperπ Description
- Implement and integrate in-game audio in Unity ( Foley, character sounds, UI feedback, system effects).
- Collaborate with designers, composers, engineers, and producers to translate audio direction into gameplay.
- Create, implement, and optimize audio assets for performance across platforms.
- Set up and maintain audio systems and behaviors in-engine for dynamic gameplay.
- Apply best practices for audio pipelines, mixing, and workflows; help improve tools.
- Source and manage external music composer and implement the music.
π― Requirements
- Strong hands-on experience creating foley, UI/menu sounds, and character audio for games.
- Proven ability to implement audio systems in Unity, including real-time mixing and interactive triggers.
- Experience with audio middleware such as Wwise or FMOD.
- Proficiency with audio production tools: Pro Tools, REAPER, Waves, iZotope.
- Scripting or coding for audio implementation (C#, Python, Lua, or similar).
- 5+ years of professional game audio experience; shipped audio in a completed title.
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