Senior Technical Sound Designer

Added
7 days ago
Type
Contract
Salary
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Related skills

python unity lua wwise reaper

πŸ“‹ Description

  • Implement and integrate in-game audio in Unity ( Foley, character sounds, UI feedback, system effects).
  • Collaborate with designers, composers, engineers, and producers to translate audio direction into gameplay.
  • Create, implement, and optimize audio assets for performance across platforms.
  • Set up and maintain audio systems and behaviors in-engine for dynamic gameplay.
  • Apply best practices for audio pipelines, mixing, and workflows; help improve tools.
  • Source and manage external music composer and implement the music.

🎯 Requirements

  • Strong hands-on experience creating foley, UI/menu sounds, and character audio for games.
  • Proven ability to implement audio systems in Unity, including real-time mixing and interactive triggers.
  • Experience with audio middleware such as Wwise or FMOD.
  • Proficiency with audio production tools: Pro Tools, REAPER, Waves, iZotope.
  • Scripting or coding for audio implementation (C#, Python, Lua, or similar).
  • 5+ years of professional game audio experience; shipped audio in a completed title.
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