Related skills
automation tools real-time rendering shader development unreal engine blueprints unreal engine materials๐ Description
- Work with generalists to create 3D art and bring into engine
- Support artists in using the 3D art pipeline and engine tools
- Collaborate on high-quality 3D assets focusing on materials and shaders
- Review workflows and identify opportunities for tool/pipeline improvements
- Develop Unreal Engine art pipeline tools for usability
- Troubleshoot complex issues in the Unreal asset pipeline
๐ฏ Requirements
- Strong expertise in Unreal Engine Blueprints
- Strong expertise in Unreal Engine materials and shader development
- Advanced knowledge of material graphs, PBR workflows, real-time rendering; UE tooling
- Experience building configurators or automation tools
- Solid understanding of lighting, reflections, surface response
- Excellent problem-solving and teamwork skills
๐ Benefits
- Programming knowledge (C++ and/or Python)
- Experience with USD (Universal Scene Description)
- Automotive shading standards (car paint, clear coat)
- Version control familiarity (Git)
- Proficiency in Maya or Blender
- Knowledge of rendering pipelines (real-time and offline)
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