Related skills
python maya unreal engine metahuman mel📋 Description
- Build and maintain the animation pipeline across DCC and engine.
- Set up procedural animation and in-game IK for Killer and Survivor.
- Automate pipelines in Python and MEL; contribute to Unreal tooling.
- Diagnose and fix multiplayer animation bugs, including replication issues.
- Profile and optimize rigs, meshes, and animation assets for memory and FPS.
- Develop debugging tools and write scalable technical documentation.
🎯 Requirements
- Minimum 7 years of experience in technical animation in games.
- Expertise in Maya and Unreal Engine (UE5 preferred) incl. AnimBlueprints and Control Rig.
- Experience with MetaHuman: ingestion, rigging, facial pipelines and real-time integration.
- Strong scripting in Python and/or MEL for pipeline automation.
- Experience in multiplayer game development or support with networked animation.
- Strong rigging and skinning fundamentals; solid animation principles.
- Experience with Motion Matching/Pose Search or modular Control Rig is a plus.
- Live-service experience is a plus.
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