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python maya unreal engine rigging skinning📋 Description
- Be responsible for animation and integration of characters in Unreal.
- Create and maintain rigs for bipedal and non-bipedal characters.
- Spot animation issues, research tech, and implement solutions.
- Diagnose and resolve animation bugs across game systems.
- Ensure rigs are efficient and optimized for real-time performance.
- Create technical docs to share knowledge with animators and programmers.
🎯 Requirements
- Minimum 6 years in video game animation.
- Excellent rigging and skinning technical skills.
- Strong understanding of animation principles.
- Expertise in Maya and Unreal Engine.
- Knowledge of MEL, Python or Mgear is a plus.
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