Added
3 days ago
Type
Full time
Salary
Salary not provided

Related skills

python maya unreal engine rigging skinning

📋 Description

  • Be responsible for animation and integration of characters in Unreal.
  • Create and maintain rigs for bipedal and non-bipedal characters.
  • Spot animation issues, research tech, and implement solutions.
  • Diagnose and resolve animation bugs across game systems.
  • Ensure rigs are efficient and optimized for real-time performance.
  • Create technical docs to share knowledge with animators and programmers.

🎯 Requirements

  • Minimum 6 years in video game animation.
  • Excellent rigging and skinning technical skills.
  • Strong understanding of animation principles.
  • Expertise in Maya and Unreal Engine.
  • Knowledge of MEL, Python or Mgear is a plus.
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