Related skills
maya blueprints unreal engine ik control rigπ Description
- Design, create, and maintain animation systems for gameplay motion.
- Support locomotion, abilities, UI animations, and procedural solutions.
- Serve as a communication hub across design and engineering teams.
- Collaborate with Animation, Engineering, and Design to deliver cohesive animation styles.
- Define goals with stakeholders and implement scalable animation content.
- Balance performance with in-game behavior in animation systems.
- Document processes to improve workflows and knowledge sharing.
π― Requirements
- Shipped at least one AAA title; 4+ years in Maya.
- Strong TPS mechanics; in-engine systems: state machines, blendspaces.
- Proficient with IK, Control Rig, retargeting, ragdolls, and motion matching.
- Unreal Engine (2+ yrs); Blueprints/C++; vector math foundations.
- Excellent problem-solving and cross-disciplinary communication.
- Portfolio showing Unreal, Maya, and animation tech.
π Benefits
- Equal opportunity employer; accommodations available.
- Inclusive culture; diverse team and communities.
- Growth, mentorship; cross-team collaboration.
- Bonus and/or equity may be part of compensation.
- Medical, financial, and other benefits offered.
- Reasonable accommodations during application/interview.
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