Related skills
maya blueprints unreal engine ik control rigπ Description
- Design, create, and maintain animation systems for gameplay motion.
- Collaborate with Animation, Engineering, and Design for quality style.
- Define goals with stakeholders and build scalable animation tools.
- Balance performance with in-game behavior in animation work.
- Mentor animators and promote cross-disciplinary communication.
- Document processes and share insights to improve workflows.
π― Requirements
- AAA title shipped; 4+ years in Maya.
- TPS mechanics and in-engine systems (state machines, blendspaces, anim graphs)
- Run-time and procedural tools: IK, Control Rig, retargeting, ragdolls, motion matching
- Unreal Engine (2+ yrs) with Blueprints/C++, vector math basics
- Bridge disciplines with strong problem-solving and communication
- Up-to-date with Unreal, Maya, and animation tech; portfolio
π Benefits
- Medical, dental, vision, and life insurance
- 14 paid holidays per year
- 15-25 days paid vacation plus discretionary time off
- Up to 10 paid sick days per year
- Paid parental and compassionate leave; wellbeing programs
- Commuter benefits and fitness expense reimbursements
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