Related skills
unreal engine sfx wwise reaper open-world audioπ Description
- Design audio assets for the title per guidelines.
- Develop ambience, weapons, monsters, and character audio.
- Record, edit, and produce original sound effects.
- Implement assets and logic in Wwise and Unreal Engine.
- Test, troubleshoot, and validate audio in-game.
π― Requirements
- 6+ years in professional sound design and game audio.
- SFX for characters, medieval weapons, Foley, immersive worlds.
- VO asset management, production workflows, audio pipelines.
- Proficient with Wwise and Unreal Engine; familiarity with Reaper and Pro Tools.
- Systemic game audio, open-world design, dynamic encounter audio.
- Strong communication and understanding of horror genre.
π Benefits
- Montreal-based studio with global offices (Toronto, Rotterdam, UK).
- 1200+ employees and independent studio.
- Two focuses: Services and Original Games.
- Collaborations with Disney, Sony, Activision, Nintendo.
- Diversity and inclusive environment.
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