Related skills
unity maya unreal engine substance painter substance designerπ Description
- Realize the overall artistic vision of characters based on designs, concepts and descriptions
- Design, model, and texture high quality 3D characters, paying close attention to anatomical proportions, physiology and overall geometry to work well with rigging and skin deformation
- Work with Art Director and project Character Art Lead to combine ideas and methodologies of character production to create an efficient, streamlined pipeline
- Collaborate with Art and Design leads to create technically sound, engaging and memorable characters
- Multitask effectively, prioritize competing demands, and follow through on details
- Support and Mentor other Artists who are less experienced and require more direction
π― Requirements
- 5+ years of experience creating characters for game development
- Proficient with Maya/3ds Max, ZBrush, Substance Painter/Designer
- Strong design sense; expressive and gestural sculpting
- Knowledge of skinning and rigging constraints and optimization
- Ability to iterate across projects with a variety of art styles
- Experience with Unreal or Unity game engines
π Benefits
- Competitive compensation
- Industry-leading benefits
- Flexible work arrangements
- Opportunities to grow on Warframe and Soulframe
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