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photoshop maya unreal substance painter substance designer

πŸ“‹ Description

  • Promote best practices for real-time performance in assets, lighting, and workflows.
  • Contribute to Magnopus's Virtual Art Department development team.
  • Create photorealistic procedural landscapes for live virtual production.
  • Collaborate with Production Designers and Art Directors on lighting solutions.
  • Communicate effectively across teams and stakeholders.
  • Document tools and techniques for departmental reference.

🎯 Requirements

  • 5+ years of real-time environment art in Unreal.
  • Experience building and lighting virtual environments.
  • Expertise in Maya for modeling and UV work.
  • Proficiency in Substance Painter/Designer and Photoshop.
  • Terrain generation with Gaea or World Machine for large landscapes.
  • Strong understanding of PBR texture/material authoring.

🎁 Benefits

  • Direct experience on a live LED volume stage or VAD.
  • Visual Effects experience.
  • Knowledge of shaders/materials and how they work under the hood.
  • Basic scripting knowledge (C# / Javascript / Python).
  • Background in cinematography, film lighting, or live-action production.
  • Animation/Rigging experience.
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