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photoshop maya unreal substance painter substance designerπ Description
- Promote best practices for real-time performance in assets, lighting, and workflows.
- Contribute to Magnopus's Virtual Art Department development team.
- Create photorealistic procedural landscapes for live virtual production.
- Collaborate with Production Designers and Art Directors on lighting solutions.
- Communicate effectively across teams and stakeholders.
- Document tools and techniques for departmental reference.
π― Requirements
- 5+ years of real-time environment art in Unreal.
- Experience building and lighting virtual environments.
- Expertise in Maya for modeling and UV work.
- Proficiency in Substance Painter/Designer and Photoshop.
- Terrain generation with Gaea or World Machine for large landscapes.
- Strong understanding of PBR texture/material authoring.
π Benefits
- Direct experience on a live LED volume stage or VAD.
- Visual Effects experience.
- Knowledge of shaders/materials and how they work under the hood.
- Basic scripting knowledge (C# / Javascript / Python).
- Background in cinematography, film lighting, or live-action production.
- Animation/Rigging experience.
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