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scripting unreal engine game design behavior trees ai designπ Description
- Own design, development, and implementation of complex AI for combat and non-combat NPCs.
- Design new character archetypes and their abilities and logic.
- Drive cross-discipline collaboration with Engineering, Animation, and Gameplay to implement, tune, and balance AI.
- Ensure players clearly understand AI intent through designed behaviors.
- Analyze feedback from teammates and user testing to refine the AI experience.
- Author and maintain high-quality design documentation for owned features and core AI systems.
π― Requirements
- Passion for complex, balanced AI systems linked to player experiences
- Keeps up to date with AI trends and techniques
- Experience with advanced AI systems (Behavior Trees, State Trees) in live env
- Shipped AAA titles in an AI Design role or similar
- Strong cross-disciplinary collaboration and consensus-building
- Experience working with Unreal Engine
π Benefits
- Equal opportunity employer with accommodations for disabilities
- Diverse, welcoming environment
- Global studio across Brighton, Brno and Prague
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