Related skills
jira unity maya rigging facial animationπ Description
- Process and retarget animation for characters using standard workflows.
- Apply motion capture data to create realistic human motion.
- Animate props using rig and constraint systems.
- Animate facial rigs, blending mocap data with facial clips.
- Integrate assets into a game engine and ensure build readiness.
- Collaborate with Software Engineers to troubleshoot animation systems.
π― Requirements
- 4-6+ years of professional animation experience.
- Deep understanding of human body mechanics and locomotion.
- Proficiency with Maya, Motion Builder, and Unity.
- Rigging and skinning techniques for characters.
- Knowledge of state machines and animation pipelines.
- Experience with Shotgrid, Jira, and Confluence.
- Ability to collaborate with cross-functional teams and meet deadlines.
π Benefits
- Remote work option with base in Nova Scotia.
- Flexible lifestyle with access to nature and culture in the region.
- Collaborative team environment and growth opportunities.
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