Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

jira unity maya rigging facial animation

πŸ“‹ Description

  • Process and retarget animation for characters using standard workflows.
  • Apply motion capture data to create realistic human motion.
  • Animate props using rig and constraint systems.
  • Animate facial rigs, blending mocap data with facial clips.
  • Integrate assets into a game engine and ensure build readiness.
  • Collaborate with Software Engineers to troubleshoot animation systems.

🎯 Requirements

  • 4-6+ years of professional animation experience.
  • Deep understanding of human body mechanics and locomotion.
  • Proficiency with Maya, Motion Builder, and Unity.
  • Rigging and skinning techniques for characters.
  • Knowledge of state machines and animation pipelines.
  • Experience with Shotgrid, Jira, and Confluence.
  • Ability to collaborate with cross-functional teams and meet deadlines.

🎁 Benefits

  • Remote work option with base in Nova Scotia.
  • Flexible lifestyle with access to nature and culture in the region.
  • Collaborative team environment and growth opportunities.
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