Rigging Technical Artist (Temp) - NBA 2K

Added
1 hour ago
Type
Contract
Salary
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Related skills

python rigging qt perforce autodesk maya

๐Ÿ“‹ Description

  • Update our character rigs to improve deformation
  • Create math node networks for our body and face rigs
  • Implement blendshapes and corrective shapes into rigs with team support
  • Create clean skinweight and blendweight maps
  • Write Python code to automate tasks and improve workflow
  • Diagnose, debug and resolve character rigging errors across tools and the game

๐ŸŽฏ Requirements

  • Autodesk Maya
  • Strong understanding of human anatomy and deformation
  • Scripting in Python/PyMel
  • FACS-based rigs
  • Topology/edge-flow for natural deformation
  • Rigs optimized for games

๐ŸŽ Benefits

  • Fully remote role
  • Learn and grow with top NBA Tech Art team
  • Medical, financial, and other benefits
  • Bonus and/or equity awards
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