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python rigging qt perforce autodesk maya๐ Description
- Update our character rigs to improve deformation
- Create math node networks for our body and face rigs
- Implement blendshapes and corrective shapes into rigs with team support
- Create clean skinweight and blendweight maps
- Write Python code to automate tasks and improve workflow
- Diagnose, debug and resolve character rigging errors across tools and the game
๐ฏ Requirements
- Autodesk Maya
- Strong understanding of human anatomy and deformation
- Scripting in Python/PyMel
- FACS-based rigs
- Topology/edge-flow for natural deformation
- Rigs optimized for games
๐ Benefits
- Fully remote role
- Learn and grow with top NBA Tech Art team
- Medical, financial, and other benefits
- Bonus and/or equity awards
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