Principal Concept Artist (Environments)

Added
less than a minute ago
Type
Full time
Salary
Salary not provided

Related skills

illustrator art direction photoshop maya storyboarding

πŸ“‹ Description

  • Set the visual benchmark and North Star for environment art, ensuring high-fidelity spaces meet goals.
  • Deliver high-fidelity environment concepts that serve as definitive references for the team.
  • Proactively identify and resolve visual or pipeline bottlenecks before production.
  • Bridge the gap between Art, Narrative, and Design to support deep systems and gameplay.
  • Coach Senior and Mid-level artists, fostering education and craftsmanship.
  • Ensure workflows are optimized for steady iteration and seamless 3D implementation.

🎯 Requirements

  • 7+ years in game development.
  • Degree in Fine Art or related field.
  • Shipped at least one AAA title as a concept artist.
  • Highlight gameplay possibilities with architectural coherence.
  • Quick visual iteration; open to feedback and direction.
  • Fluent in Illustrator and Photoshop; bonus Maya/3ds Max.

🎁 Benefits

  • Collaborative, high-standard studio culture across teams.
  • Equal opportunity employer; accommodations available.
  • Opportunity to shape BioShock environments and storytelling.
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