Related skills
illustrator art direction photoshop maya storyboardingπ Description
- Set the visual benchmark and North Star for environment art, ensuring high-fidelity spaces meet goals.
- Deliver high-fidelity environment concepts that serve as definitive references for the team.
- Proactively identify and resolve visual or pipeline bottlenecks before production.
- Bridge the gap between Art, Narrative, and Design to support deep systems and gameplay.
- Coach Senior and Mid-level artists, fostering education and craftsmanship.
- Ensure workflows are optimized for steady iteration and seamless 3D implementation.
π― Requirements
- 7+ years in game development.
- Degree in Fine Art or related field.
- Shipped at least one AAA title as a concept artist.
- Highlight gameplay possibilities with architectural coherence.
- Quick visual iteration; open to feedback and direction.
- Fluent in Illustrator and Photoshop; bonus Maya/3ds Max.
π Benefits
- Collaborative, high-standard studio culture across teams.
- Equal opportunity employer; accommodations available.
- Opportunity to shape BioShock environments and storytelling.
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