Related skills
python maya houdini blueprints unreal engine 5π Description
- Partner with Pillar teams to shape features and guide R&D.
- Set standards for rigging, animation, and dynamic presentation in UE5.
- Maintain character pipeline from DCC apps to Unreal; build tooling.
- Define budgets/benchmarks; balance fidelity with runtime performance.
- Mentor a team of character technical artists and foster problem-solving.
π― Requirements
- 8+ years in game dev; 3+ years as Senior/Principal Technical Artist on shipped AAA.
- Unreal Engine 5 mastery: Blueprints, Control Rig, Niagara, physics.
- DCC tools: Maya, Blender, Houdini; scripting in Python, C++, or VEX.
- Anatomy and facial rigging, weight painting, procedural animation.
- Bonus: live-service or multiplayer experience.
π Benefits
- Medical, dental, vision, and basic life insurance.
- 14 paid holidays; 15β25 days vacation; discretionary time off; 10 paid sick days.
- Paid parental and compassionate leave; wellbeing programs and Maven family planning.
- Commuter benefits and fitness expense reimbursements.
- 401(k) plan and Employee Stock Purchase Program.
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