Principal Character Technical Artist

Added
3 hours ago
Type
Full time
Salary
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Related skills

python maya houdini blueprints unreal engine 5

πŸ“‹ Description

  • Partner with Pillar teams to shape features and guide R&D.
  • Set standards for rigging, animation, and dynamic presentation in UE5.
  • Maintain character pipeline from DCC apps to Unreal; build tooling.
  • Define budgets/benchmarks; balance fidelity with runtime performance.
  • Mentor a team of character technical artists and foster problem-solving.

🎯 Requirements

  • 8+ years in game dev; 3+ years as Senior/Principal Technical Artist on shipped AAA.
  • Unreal Engine 5 mastery: Blueprints, Control Rig, Niagara, physics.
  • DCC tools: Maya, Blender, Houdini; scripting in Python, C++, or VEX.
  • Anatomy and facial rigging, weight painting, procedural animation.
  • Bonus: live-service or multiplayer experience.

🎁 Benefits

  • Medical, dental, vision, and basic life insurance.
  • 14 paid holidays; 15–25 days vacation; discretionary time off; 10 paid sick days.
  • Paid parental and compassionate leave; wellbeing programs and Maven family planning.
  • Commuter benefits and fitness expense reimbursements.
  • 401(k) plan and Employee Stock Purchase Program.
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