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python apis maya unreal engine riggingπ Description
- Craft realistic, expressive character rigs and pipelines.
- Collaborate with animation and programming teams to push boundaries.
- Solve problems within technical limits to bring characters to life.
- Create and oversee an industry-leading rigging pipeline and tooling.
- Mentor team members on rigging best practices.
π― Requirements
- 8β10+ years of 3D rigging and character tech for games.
- Lead or Principal Rigger on at least one shipped AAA title.
- Bachelor's in CS/Technical Art/3D Animation or equivalent experience.
- Expert in Unreal Engine, Unreal Python API, or C++.
- Master FK/IK, deformations, set driven keys, and blend shapes.
- Proficient with Maya Python API and Qt toolkit (PySide/PyQt).
- Experience building large rigging pipelines and cross-discipline collaboration.
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