Related skills
unity unreal godot atomengine gdscriptπ Description
- Collaborate with designers to iterate gameplay concepts, ensuring feasibility and performance.
- Implement new gameplay systems and features in AtomEngine using Godot, GDScript, and C++.
- Profile, analyze, and optimize gameplay systems for high performance across scenarios.
- Design gameplay features with client/server logic, replication, latency, and scale in mind.
- Partner with QA to validate features and iterate on bugs affecting gameplay.
- Write and maintain technical documentation describing system behavior and interfaces.
π― Requirements
- 3+ years of game engine or gameplay engineering experience, shipping and supporting live games.
- Familiarity with Godot, Unity, Unreal.
- Experience optimizing performance of systems.
- A mindset focused on player experience at massive scales.
- U.S. Citizenship is mandatory due to federal contract requirements.
π Benefits
- Salary range: USD 150kβ220k per year.
- Equity offered.
- All-remote company with global teams.
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