Related skills
unity simulation performance unreal godotπ Description
- Design, implement, and evolve core engine systems for AtomEngine runtime and editor.
- Design, build, and maintain complex, reusable engine systems and tools that form the foundation of AtomEngine.
- Analyze and lead efforts to improve performance, scalability, and stability across the engine and its dependent systems.
- Balance short-term delivery needs with long-term architectural clarity and maintainability.
- Collaborate closely with simulation engineers, tools developers, and AI engineers to integrate engine capabilities into higher-level systems.
- Contribute to code quality, technical standards, and best practices across the engine codebase.
π― Requirements
- 3+ years of software engineering experience, with a history of shipping games working across subject areas.
- Familiarity with popular game engines (Godot, Unity, Unreal).
- Strong knowledge of standard engineering practices and a high bar for quality.
- Due to federal contract requirements, U.S. Citizenship is mandatory for this position.
π Benefits
- $150Kβ$185K USD salary + equity
- $180Kβ$220K USD salary + equity
- Equity participation
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