Added
7 days ago
Type
Full time
Salary
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Related skills

unity simulation performance unreal godot

πŸ“‹ Description

  • Design, implement, and evolve core engine systems for AtomEngine runtime and editor.
  • Design, build, and maintain complex, reusable engine systems and tools that form the foundation of AtomEngine.
  • Analyze and lead efforts to improve performance, scalability, and stability across the engine and its dependent systems.
  • Balance short-term delivery needs with long-term architectural clarity and maintainability.
  • Collaborate closely with simulation engineers, tools developers, and AI engineers to integrate engine capabilities into higher-level systems.
  • Contribute to code quality, technical standards, and best practices across the engine codebase.

🎯 Requirements

  • 3+ years of software engineering experience, with a history of shipping games working across subject areas.
  • Familiarity with popular game engines (Godot, Unity, Unreal).
  • Strong knowledge of standard engineering practices and a high bar for quality.
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

🎁 Benefits

  • $150K–$185K USD salary + equity
  • $180K–$220K USD salary + equity
  • Equity participation
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