Related skills
visual scripting htns goap state machines ai design๐ Description
- Develop deep understanding of simulation features, constraints, and emergent dynamics
- Research doctrine to understand expectations for how entities should behave under varied circumstances
- Conceptualize AI behavior models using HTNs, GOAP, state machines
- Define the structure, abstractions, and constraints of the entity brain in close collaboration with engineering
- Translate high-level intent into concrete, inspectable, configurable decision logic
- Design behavior using a visual scripting editor
๐ฏ Requirements
- 3โ5 yearsโ experience designing game AI/decision-making with HTNs, GOAP, state machines
- Proven ability to design AI behavior models with varied outcomes and constraints
- Strong systems-thinking for complex decision spaces and emergent behavior
- Experience partnering with engineers to evolve runtime AI systems
- Coding experience to read and contribute to behavior code
- U.S. citizenship is mandatory due to federal contract requirements
๐ Benefits
- Salary USD 180kโ220k per year
- Equity: Offers equity
- Remote company with all-remote work
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