Game AI Designer, Decision-Making Systems

Added
9 days ago
Type
Full time
Salary
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Related skills

visual scripting htns goap state machines ai design

๐Ÿ“‹ Description

  • Develop deep understanding of simulation features, constraints, and emergent dynamics
  • Research doctrine to understand expectations for how entities should behave under varied circumstances
  • Conceptualize AI behavior models using HTNs, GOAP, state machines
  • Define the structure, abstractions, and constraints of the entity brain in close collaboration with engineering
  • Translate high-level intent into concrete, inspectable, configurable decision logic
  • Design behavior using a visual scripting editor

๐ŸŽฏ Requirements

  • 3โ€“5 yearsโ€™ experience designing game AI/decision-making with HTNs, GOAP, state machines
  • Proven ability to design AI behavior models with varied outcomes and constraints
  • Strong systems-thinking for complex decision spaces and emergent behavior
  • Experience partnering with engineers to evolve runtime AI systems
  • Coding experience to read and contribute to behavior code
  • U.S. citizenship is mandatory due to federal contract requirements

๐ŸŽ Benefits

  • Salary USD 180kโ€“220k per year
  • Equity: Offers equity
  • Remote company with all-remote work
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