Mid-level Software Engineer — Graphics & Platform

Added
12 days ago
Location
Type
Full time
Salary
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Related skills

postgres three.js webgl babylon.js usd

📋 Description

  • Build and enhance pipelines to process geospatial and CAD data for the web.
  • Work with 3D formats like glTF, USD, 3D-Tiles, and point clouds.
  • Develop rendering with WebGL libraries; balance quality and perf.
  • Contribute across SaaS platform: Golang APIs, Postgres, Angular, AWS.
  • Improve platform reliability: code reviews, testing, docs.
  • Collaborate with product and customer teams for a high-quality experience.

🎯 Requirements

  • WebGL or WebGL-based rendering library experience (three.js, luma.gl, deck.gl, Babylon.js).
  • Exposure to 3D asset formats: glTF, USD, 3D-Tiles.
  • Proficient across the web stack; graphics as a specialization.
  • Experience in a systems or compiled language: C, C++, Rust, or Go.
  • 3+ years of commercial software development.
  • Self-starter; asks questions when stuck and unblocks quickly.

🎁 Benefits

  • Significant equity share options.
  • 30 days annual leave + bank holidays.
  • Flexible working environment.
  • £500 personal development fund.
  • MacBook, mouse, keyboard and £250 toward WFH setup.
  • Hybrid role; 1-2 days/week in London office.
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