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At Medal, we’re redefining how people capture and share gameplay experiences. Every day, our platform ingests thousands of hours of gameplay video—raw, unfiltered, and packed with insights. We’re looking for an experienced Recorder / Capture Engineer to own the design, performance, and reliability of our recording stack on Windows. You’ll work deep in the system layer, optimizing video capture, hooking into engines, and guaranteeing low-latency performance.
Build and maintain the core recorder stack for Windows.
Work with C#/.NET, FFmpeg, C++, and graphics APIs (DirectX, Vulkan, OpenGL) to capture and process high-quality video.
Optimize recording performance for minimal resource usage and high quality videos.
Troubleshoot and improve capture reliability across different hardware, software, and engine versions.
Deeply integrate with games to detect events and gather data.
5+ years in systems programming, video capture/processing, or related fields.
Strong C# skills with native interop experience.
Experience with modern C++
Ability to work on performance-critical, low-latency systems.
Proficiency with realtime audio/video processing, especially using ffmpeg and the libav libraries
Experience with game reverse engineering, hooking into engines, and working with low-level graphics APIs
Game engine development
A bias towards ownership, urgency, and building code that “just works” at scale on end user machines.
Bonus: Experience with working in environments where anticheat systems are running.
Work on the technology that defines how gaming moments are captured.
Tackle challenging engineering problems at the intersection of games and video.
Collaborate with passionate, high-caliber engineers.
Competitive salary, equity, comprehensive health coverage, 401k.
Flexible location for top talent.
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