Mac Platform Engineer (C/C++)

Added
7 hours ago
Type
Contract
Salary
Salary not provided

Related skills

macos c/c++ neon arm64 sse

๐Ÿ“‹ Description

  • Port Mac client to Apple Silicon (ARM64) and deliver a native universal binary
  • Upgrade and validate third-party dependencies across the codebase
  • Port SIMD-optimized code paths from SSE/x86 to ARM NEON
  • Upgrade and troubleshoot MoltenVK; resolve rendering/shader issues
  • Debug and fix compile-time, runtime, and linking issues
  • Update macOS crash reporting tools for Apple Silicon
  • Diagnose and resolve low-level performance and stability issues
  • Identify and implement platform-level optimizations

๐ŸŽฏ Requirements

  • 3+ years professional C/C++ development experience
  • Strong macOS development experience (Xcode, universal binaries)
  • Cross-platform builds and porting experience
  • Familiar with SIMD (SSE/ARM NEON)
  • Understanding of Vulkan, Metal, or MoltenVK
  • Experience debugging graphics, rendering, or shader issues
  • Strong ability to resolve build, linking, and runtime issues in complex systems
  • Self-driven, independent problem solver

๐ŸŽ Benefits

  • Prior Apple Silicon migration experience
  • Experience with game engines or real-time rendering
  • Familiarity with macOS crash reporting systems
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