Lead Technical Artist

Added
less than a minute ago
Type
Full time
Salary
Salary not provided

Related skills

python materials unreal engine shaders hlsl

๐Ÿ“‹ Description

  • Lead and mentor a distributed Technical Art team.
  • Bridge art and engineering to deliver scalable tools and workflows.
  • Collaborate with rendering engineers on scalable shaders across platforms.
  • Define material standards, docs, and best practices for global teams.
  • Own performance metrics for materials, geometry, lighting, and VFX.
  • Drive research and workflows to improve rendering techniques and production efficiency.

๐ŸŽฏ Requirements

  • 6-8+ years in game development.
  • Experience managing a team of technical artists.
  • Deep understanding of Unreal Engine and Blueprint system.
  • Extensive experience with dynamic lighting workflows and PBR materials.
  • Familiarity with performance tools to profile CPU, GPU, memory across targets.
  • Strong shader creation via node graphs, HLSL or GLSL.
  • Intermediate Python and C++ skills.
  • Excellent verbal and written communication.

๐ŸŽ Benefits

  • Inclusive, supportive work environment; Come as You Are.
  • Reasonable accommodation for applicants with disabilities.
  • Global opportunities across 2K studios.
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