Related skills
python materials unreal engine shaders hlsl๐ Description
- Lead and mentor a distributed Technical Art team.
- Bridge art and engineering to deliver scalable tools and workflows.
- Collaborate with rendering engineers on scalable shaders across platforms.
- Define material standards, docs, and best practices for global teams.
- Own performance metrics for materials, geometry, lighting, and VFX.
- Drive research and workflows to improve rendering techniques and production efficiency.
๐ฏ Requirements
- 6-8+ years in game development.
- Experience managing a team of technical artists.
- Deep understanding of Unreal Engine and Blueprint system.
- Extensive experience with dynamic lighting workflows and PBR materials.
- Familiarity with performance tools to profile CPU, GPU, memory across targets.
- Strong shader creation via node graphs, HLSL or GLSL.
- Intermediate Python and C++ skills.
- Excellent verbal and written communication.
๐ Benefits
- Inclusive, supportive work environment; Come as You Are.
- Reasonable accommodation for applicants with disabilities.
- Global opportunities across 2K studios.
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