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python maya houdini blueprints unreal engine๐ Description
- Support the Tech Art Directorโs vision; translate creative intent into performant reality.
- Lead the technical art team to build robust pipelines and performance systems in Unreal Engine 5.
- Establish and enforce technical budgets to meet framerate and stability targets.
- Design and maintain the art production pipeline from content creation to engine integration.
- Own the most complex technical art challenges that exceed individual scope.
- Serve as a key link between Art, Engineering, and Design to align requirements.
๐ฏ Requirements
- 8+ years in game development; 3+ years in leadership on AAA projects.
- Shipped at least one AAA title from concept to launch with high fidelity.
- Shipped one AAA game using Unreal Engine 5.
- Mentored and managed a Technical Art team; set performance expectations.
- Expert-level Maya/3ds Max/Blender with Python; Substance Painter/Designer; ZBrush.
- Strong real-time pipelines, asset workflows, performance budgets, and optimization.
๐ Benefits
- Medical, dental, vision, and basic life insurance.
- 14 paid holidays per calendar year.
- Paid vacation time (15-25 days per year).
- Up to 10 paid sick days per calendar year.
- Paid parental and compassionate leave.
- Wellbeing programs and commuter benefits.
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