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python maya houdini blueprints substance painterπ Description
- Lead a Technical Art team to build robust art pipelines and perf systems.
- Shape tech art pipelines in Unreal Engine to support artistic vision.
- Manage art content budgets to meet framerate targets.
- Design, build, and maintain the art production pipeline from content to engine.
- Own complex technical art challenges and mentor the team.
π― Requirements
- Unreal Engine 5 expert; production experience.
- 8+ years game dev; 3+ years leadership on AAA.
- Shipped AAA titles from concept to launch.
- Maya/Blender/3ds Max; Python scripting.
- Substance Painter/Designer and ZBrush; Houdini/PCG.
- Real-time pipelines, asset workflows, perf budgets; strong communicator.
π Benefits
- Equal opportunity employer with accommodations provided.
- Collaborative culture across design, art, and engineering.
- Focus on growth, mentorship, and professional development.
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