Related skills
cloud graphics rendering engineWho Are We?
HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
When you apply to a position with HoYoverse, we will process your personal data. To learn more about how we process your data, we encourage you to review our comprehensive Global Applicant and Candidate Privacy Policy. This policy provides detailed insights into how your information is collected, used, and protected throughout the application process.
What You Will Do:You will play a central role in building the cloud-based rendering architecture for our new flagship title — a rare opportunity to redefine how large-scale, high-fidelity games can run on any device. This is a high-impact senior position where you will shape core rendering technology used by millions of players, and your work will influence future UE5 projects across the studio.
You will:
- Architect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.
- Design modular rendering services that allow high-end experiences to run on low-power devices through cloud computation
- Collaborate closely with cloud system engineers to integrate rendering and engine infrastructure into a unified architecture
- Profile, debug, and optimize GPU and rendering workloads for cloud performance
- Document rendering architecture, technical decisions, and implementation standards
- Minimum 5 years of professional experience (more senior candidates welcome)
- Strong C++ programming skills
- Deep understanding of modern rendering architecture including:
- Multi-threaded renderers
- Render graphs
- GPU scheduling and job systems
- Parallel or tiled rendering piplelines
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- Strong knowledge of graphics pipelines and GPU architecture
- Experience with at least one modern graphics API (DX12, Vulkan, etc)
- Proficiency with graphics debugging/profiling tools
- High ownership, strong work ethic, and willingness to tackle large-scale technical challenges
- Experience developing with Unreal Engine
The base pay range for this position is $180,000 to $300,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:
- 100% employer-paid healthcare premiums for you and your dependents
- Generous paid time off
- 401K / RRSP plan
- Employer-paid life and disability insurance
- Team-building activities throughout the year
- Flexible working hours
We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you're looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.
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