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ecs unreal engine ue5 massentity statetreeπ Description
- Design and implement C++ runtime systems for large-scale crowd, NPCs, and pedestrians.
- Collaborate with AI, Animation, and design to translate behavior goals into gameplay systems.
- Build scalable LOD, visibility, and culling for thousands of agents.
- Profile CPU, memory, and animation costs using Unreal Insights and tools.
- Contribute to our character pipeline and runtime.
π― Requirements
- 3+ years of professional game development or real-time simulation experience.
- Strong modern C++ skills including memory, performance, and debugging.
- Production experience with Unreal Engine 4 or 5.
- Experience building gameplay, AI, animation, character, or simulation systems.
- Comfortable profiling and optimizing runtime systems under CPU, memory, and frame-time constraints.
- Strong communication skills and cross-team collaboration.
π Benefits
- Medical, financial, and other benefits
- Bonus and/or equity awards where applicable
- Accommodations for disabilities in the application process
- Equal opportunity employer with accessible policies
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