Game Designer (Monetization/Sales)

Added
13 days ago
Type
Contract
Salary
Salary not provided

Related skills

unity data-driven monetization liveops economy design

๐Ÿ“‹ Description

  • Design and specification of monetization features to boost engagement
  • Analyze adoption funnels; optimize flows, friction, and rewards
  • Define EV by segment and continuously optimize live balance
  • Align economics with Source/Sink and existing systems
  • Collaborate across teams to plan and run A/B tests
  • Tune mechanics to improve flow, engagement, and retention
  • Post-launch live tuning and data-driven improvements

๐ŸŽฏ Requirements

  • Proven development and live-ops in F2P Puzzle/Merge
  • Ability to communicate with ownership and CEO-level stakeholders
  • Independently build Unity mock-ups and discuss feasibility
  • Strong interest in game design, level design, player psychology, and data science
  • F2P System Design: difficulty, progression, economy, monetization
  • Data-Driven optimization: win rates, EV, retention, ARPDAU, live KPIs
  • Agile environments and cross-functional collaboration

๐ŸŽ Benefits

  • Understanding of A/B testing platforms and Remote Config
  • Modeling/economy simulation for retention and monetization
  • Source/Sink design and reward pacing knowledge
  • EV modeling, difficulty curves, and win-rate balancing
  • Hands-on experience with live balancing tools
  • Experience in hybrid-casual genres
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