Related skills
unity data-driven monetization liveops economy design๐ Description
- Design and specification of monetization features to boost engagement
- Analyze adoption funnels; optimize flows, friction, and rewards
- Define EV by segment and continuously optimize live balance
- Align economics with Source/Sink and existing systems
- Collaborate across teams to plan and run A/B tests
- Tune mechanics to improve flow, engagement, and retention
- Post-launch live tuning and data-driven improvements
๐ฏ Requirements
- Proven development and live-ops in F2P Puzzle/Merge
- Ability to communicate with ownership and CEO-level stakeholders
- Independently build Unity mock-ups and discuss feasibility
- Strong interest in game design, level design, player psychology, and data science
- F2P System Design: difficulty, progression, economy, monetization
- Data-Driven optimization: win rates, EV, retention, ARPDAU, live KPIs
- Agile environments and cross-functional collaboration
๐ Benefits
- Understanding of A/B testing platforms and Remote Config
- Modeling/economy simulation for retention and monetization
- Source/Sink design and reward pacing knowledge
- EV modeling, difficulty curves, and win-rate balancing
- Hands-on experience with live balancing tools
- Experience in hybrid-casual genres
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