Related skills
ai unreal engine ai agents behavior trees navmesh๐ Description
- Participate in design/development of game AI systems (NPC behavior, pathfinding).
- Collaborate with designers, artists, and engineers to translate gameplay into stable code.
- Develop and optimize AI modules in Unreal Engine; address performance bottlenecks.
- Contribute to game server development; ensure stability under high concurrency.
- Explore cutting-edge AI tech (AIGC, LLMs, AI Agents) for content and tooling.
- Participate in technical design reviews and share best practices in game AI.
๐ฏ Requirements
- Bachelor's degree in CS/Software Eng or related; 3+ years in game development.
- Strong CS fundamentals: data structures, algorithms, OS, networking.
- Proficient in C++ or C#, with solid architecture skills.
- Hands-on Unreal Engine (UE4/UE5) production experience.
- Systematic game AI knowledge: behavior trees, state machines, pathfinding (A*, NavMesh).
- Strong problem-solving; independently own module design and delivery.
- Excellent cross-functional communication; fit for a multicultural team.
๐ Benefits
- Shipped experience on a large-scale commercial game title.
- Experience with AIGC, code LLMs, or AI agents.
- Familiarity with ML or RL fundamentals; apply to game AI.
- Experience in game server development; high-concurrency/distributed systems.
- Prior experience working on overseas projects or cross-regional teams.
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