Related skills
python maya houdini unreal engine rigging📋 Description
- Design, build, and maintain character rigs for high quality animation.
- Develop and support animation tools to speed up workflows.
- Collaborate with animators to solve deformation, skinning, and control.
- Optimize rigs and skeletons for memory, runtime, and platforms.
- Support animation state machines, blend trees, and in engine systems.
- Troubleshoot animation, rigging, and deformation issues throughout production.
🎯 Requirements
- 3-4 years as Technical Artist/Technical Animator/Rigger.
- Strong rigging, skinning, deformation and animation pipelines.
- Experience with modern game engines (Unreal Engine, Unity).
- Experience with Unreal Control Rig at runtime.
- Python or MEL scripting and engine side scripting.
- DCC tools (Maya or similar) experience.
🎁 Benefits
- Inclusive work environment and equal opportunity.
- Grow with experienced teams across multiple studios.
- Work on diverse titles across regions.
- Learn new techniques and contribute to content you love.
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