CONCEPTEUR·RICE TECHNIQUE DE PERSONNAGES / Character Technical Artist

Added
26 minutes ago
Type
Full time
Salary
Salary not provided

Related skills

python maya houdini unreal engine rigging

📋 Description

  • Design, build, and maintain character rigs for high quality animation.
  • Develop and support animation tools to speed up workflows.
  • Collaborate with animators to solve deformation, skinning, and control.
  • Optimize rigs and skeletons for memory, runtime, and platforms.
  • Support animation state machines, blend trees, and in engine systems.
  • Troubleshoot animation, rigging, and deformation issues throughout production.

🎯 Requirements

  • 3-4 years as Technical Artist/Technical Animator/Rigger.
  • Strong rigging, skinning, deformation and animation pipelines.
  • Experience with modern game engines (Unreal Engine, Unity).
  • Experience with Unreal Control Rig at runtime.
  • Python or MEL scripting and engine side scripting.
  • DCC tools (Maya or similar) experience.

🎁 Benefits

  • Inclusive work environment and equal opportunity.
  • Grow with experienced teams across multiple studios.
  • Work on diverse titles across regions.
  • Learn new techniques and contribute to content you love.
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