Related skills
maya real-time substance painter zbrush mudbox๐ Description
- Texture editing
- Creating photorealistic real-time game models, UVs and textures
- Work with scan data to extract information into game models
- Receive and incorporate feedback from art directors
- Integrating character assets into the game engine
- Troubleshooting and QCing character assets for the game engine
๐ฏ Requirements
- 3+ years modeling for films or games
- Maya, Substance Painter, and a 3D sculpting tool (ZBrush/Mudbox)
- Portfolio showing real-time photoreal clothing
- Ability to produce photorealistic models and textures
- Ability to pivot quickly with changing priorities
- Strong communication and detail-oriented
๐ Benefits
- California: $38p/hr - $50p/hr
- New York State: $32p/hr - $46p/hr
- Washington: $38p/hr - $50p/hr
- New Jersey: $32p/hr - $46p/hr
- British Columbia: CAD $30p/hr - $40p/hr
- Base pay varies by location; may include bonus and benefits
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