Character Artist, Clothing (Temp) - NBA 2K

Added
7 days ago
Type
Contract
Salary
Salary not provided

Related skills

maya real-time substance painter zbrush mudbox

๐Ÿ“‹ Description

  • Texture editing
  • Creating photorealistic real-time game models, UVs and textures
  • Work with scan data to extract information into game models
  • Receive and incorporate feedback from art directors
  • Integrating character assets into the game engine
  • Troubleshooting and QCing character assets for the game engine

๐ŸŽฏ Requirements

  • 3+ years modeling for films or games
  • Maya, Substance Painter, and a 3D sculpting tool (ZBrush/Mudbox)
  • Portfolio showing real-time photoreal clothing
  • Ability to produce photorealistic models and textures
  • Ability to pivot quickly with changing priorities
  • Strong communication and detail-oriented

๐ŸŽ Benefits

  • California: $38p/hr - $50p/hr
  • New York State: $32p/hr - $46p/hr
  • Washington: $38p/hr - $50p/hr
  • New Jersey: $32p/hr - $46p/hr
  • British Columbia: CAD $30p/hr - $40p/hr
  • Base pay varies by location; may include bonus and benefits
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