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maya unreal engine substance painter pbr riggingπ Description
- Primary liaison between Insomniac and external vendors.
- Create and review asset briefs for ExDev character art.
- Manage asset pipelines across milestone cycles in Flow.
- Coordinate handoffs to internal teams for engine-ready assets.
- Collaborate with Project Directors to keep vendor budgets on track.
- Coordinate Zoom meetings with vendor studios for reviews.
- Identify schedule risks and propose mitigations.
π― Requirements
- 5+ years in character art production for AAA games or film.
- Experience managing external vendors; briefs and formal reviews.
- Shipped at least one AAA title with external dev involvement.
- Strong full character art pipeline: ZBrush, Maya, Substance Painter.
- Proficiency with PBR shading; materials exported to Unreal Engine.
- Flow/ShotGrid experience for production tracking.
- Familiarity with Perforce or equivalent.
- Rigging, animation, and design constraints understanding.
π Benefits
- Medical, dental, and vision coverage.
- 401(k) with company match and paid time off.
- Wellness program and employee discounts on Sony products.
- Potential bonus eligibility.
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