Related skills
maya blender 3ds max ue5 substance painterπ Description
- Manage Art Dept domains; set quality with internal and external partners.
- Translate the creative vision into clear, actionable briefs for deliverables.
- Lead artists to craft environments, characters, and VFX.
- Collaborate with Tech Art, Level Design, Narrative, and Cinematics.
- Review work and enforce art standards across teams.
- Train Leads and ICs to own art direction and processes.
π― Requirements
- 10+ years in game development; 3+ years as Associate Art Director.
- Shipped at least one full-cycle AAA game in a leadership role.
- Proficient in UE5; Lighting and VFX with Lumen.
- Maya, 3ds Max, Blender, ZBrush; Substance Painter/Designer.
- Experience with asset creation pipelines; hybrid/distributed teams.
- Background in 3D art for games; environmental storytelling.
π Benefits
- Medical, dental, vision, and basic life insurance.
- 14 paid holidays per year.
- 15-25 days paid vacation per year.
- Up to 10 paid sick days per year.
- Parental and compassionate leave.
- 401(k) plan and Employee Stock Purchase Program.
Meet JobCopilot: Your Personal AI Job Hunter
Automatically Apply to Design Jobs. Just set your
preferences and Job Copilot will do the rest β finding, filtering, and applying while you focus on what matters.
Help us maintain the quality of jobs posted on Empllo!
Is this position not a remote job?
Let us know!