Related skills
unity maya substance painter substance designer zbrushπ Description
- Collaborate with Leads, Art Managers and Production to shape asset pipelines
- Maintain cohesive direction to ensure assets follow the same standards
- Model, UV map, texture, optimize, review outsourced delivery and integration
- Balance performance with design and technical constraints to stay high quality
- Create game-ready 3D models and textures for environments, architecture and props
- Provide technical direction and guidance to less experienced teammates
π― Requirements
- Typically 6-8+ years of professional experience in 3D Art
- Expert in 3D content creation: high-poly and game-res modeling, UVs
- Expert in Maya, 3DMax, Photoshop, ZBrush, Substance Painter/Designer, and Unity
- Ability to interpret 2D references into 3D textured models
- Proficient with Perforce and project tools (JIRA/Confluence, ShotGrid)
- Reliable, able to work independently
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