Related skills
maya unreal engine motion capture ik control rig📋 Description
- Design, build, and optimize in-game animation systems for locomotion, abilities, combat.
- Take ownership of complex, high-impact animation systems and drive them from concept to delivery.
- Choose tools and approaches based on project needs, performance, and reuse.
- Collaborate with stakeholders to define goals and build scalable animation solutions.
🎯 Requirements
- Industry Experience: 6+ years in technical animation with shipped titles.
- Game Feel Expertise: Deep understanding of FPS mechanics and in-engine animation.
- Technical Toolkit: Proficient with Animation Blueprints, Control Rig, IK, and state machines.
- Unreal Engine Power User: 4+ years with Unreal, Blueprint scripting, vector math.
- Collaborative Problem-Solver: Excellent cross-disciplinary communication.
- Always Learning: Strong portfolio or body of work.
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