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maya unreal engine rigging motionbuilder mocapπ Description
- Collaborate to improve gameplay readability, storytelling, and design with animation.
- Key-frame animation for characters, creatures, and other assets.
- Prototype and iterate animations to refine gameplay feel.
- Champion character, controls, and camera for 1st/3rd person views.
- Create/maintain animation workflows/pipelines in Maya/Max/MotionBuilder and Unreal.
- 3+ years in games; 1 shipped title; portfolio encouraged.
π― Requirements
- Experience setting up character and facial rigging.
- Unreal expertise including anim blueprints, montages, and overall animation workflow.
- Excellent interpersonal, written and oral communication skills.
- Eager to try new tools like local mocap and the latest Unreal tech.
- Self-starter with entrepreneurial mindset in an agile environment.
π Benefits
- Flexible work environment
- Generous PTO including vacation, sick days, and holidays
- A variety of medical benefits with PPO options that start on day one
- Vision and Dental benefits
- Health Savings Account (HSA) - Available with certain plans
- 401K Partial Match
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