3D Character Artist

Added
5 days ago
Type
Contract
Salary
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Related skills

maya photogrammetry rigging retopology textures

πŸ“‹ Description

  • Sculpt high-res characters from photogrammetry data
  • Create clean game retopology, UVs and textures
  • Collaborate with outsourcing partners as needed
  • Develop in-house rigging and hair workflows
  • Interpret photo references to real-time 3D hair
  • QC character builds: fix model, texture, rigging, animation

🎯 Requirements

  • 3+ years of experience with Maya
  • Experience with organic modeling
  • Self-manage and meet deadlines with professionalism
  • Excellent communication across departments
  • Portfolio/website showcasing art skills
  • Enthusiasm for AAA games and character art

🎁 Benefits

  • 12-month fixed-term contract
  • On-site role in San Rafael, CA
  • Equal opportunity employer; accommodations available
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