Related skills
maya photogrammetry rigging retopology texturesπ Description
- Sculpt high-res characters from photogrammetry data
- Create clean game retopology, UVs and textures
- Collaborate with outsourcing partners as needed
- Develop in-house rigging and hair workflows
- Interpret photo references to real-time 3D hair
- QC character builds: fix model, texture, rigging, animation
π― Requirements
- 3+ years of experience with Maya
- Experience with organic modeling
- Self-manage and meet deadlines with professionalism
- Excellent communication across departments
- Portfolio/website showcasing art skills
- Enthusiasm for AAA games and character art
π Benefits
- 12-month fixed-term contract
- On-site role in San Rafael, CA
- Equal opportunity employer; accommodations available
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