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Principal Rendering Engineer

Added
19 days ago
Location
Type
Full time
Salary
Not Specified

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Overview

2K is seeking a Principal Rendering Engineer to lead the development of cutting-edge rendering features for our AAA games. This on-site role in Burnaby, BC, Canada combines hands-on engineering with technical leadership to shape the graphics engine across platforms.

Responsibilities

  • Architect and implement advanced rendering systems including lighting, shadows, post-processing, and material pipelines.
  • Mentor and review code, establishing performance, stability, and maintainability standards.
  • Collaborate with graphics, engine, tooling, and platform teams to ensure a cohesive rendering pipeline across PC and consoles.
  • Optimize rendering performance and memory usage; profile and tune for target platforms.
  • Drive feature planning, estimation, and roadmaps in alignment with product goals.
  • Ensure robust testing, debugging, and quality across multiple graphics APIs and hardware.

Qualifications

  • Proven track record delivering high-performance graphics for AAA titles.
  • Strong proficiency in C++ and shader programming (HLSL/GLSL).
  • Deep knowledge of modern rendering techniques: PBR, global illumination, real-time shadows, HDR pipelines.
  • Experience with Vulkan, DirectX 12, or similar low-level graphics APIs.
  • Experience with cross-platform graphics engines and tooling.
  • Excellent communication and leadership skills.

Location

Burnaby, British Columbia, Canada (on-site at 2K studio).

About 2K

2K is a world-class video game publisher and developer known for acclaimed franchises and immersive player experiences.

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