As an Object Bank Specialist at Cloud Chamber you’ll join a group of talented developers to ensure that the quality and usability of our game assets meet the high standards set for our project. In this role you’ll use your background in 3D modeling, and technical prowess, to collaborate with the art teams to review, improve, and optimize existing assets. Your main objective in this role is to streamline the asset production process and help produce flawless game art assets for the richly imagined world of BioShock.
What You’ll Do:
- Inspect placeholder and final game assets and manage integration.
- Review and improve existing assets and outsourced props.
- Optimize assets for integration.
- Demonstrate enthusiasm for learning, applying, and enhancing technical guidelines.
- Work closely with Art and Technical Direction.
- Accurately report & fix defects and bugs found on props by entering them into the database in accordance with company guidelines.
- Provide feedback in key areas to the developers to ensure the best possible quality is maintained.
What We’ll Do Together:
In this role you’ll collaborate closely with Environment Artists, Level Designers, and external development partners to maintain and elevate the technical quality of our in-game art assets. Together we will focus on pipeline efficiency and provide hands-on support to streamline the asset production process. Your data-driven suggestions will enhance our workflow and maintain the high visual fidelity of the game.
What You’ve Done & What You Know:
- 1-3 years AAA experience in 3D modeling and texturing, or working with an Object Bank.
- Bachelor’s Degree in Fine Art, Studio Art, or Digital Art, or equivalent experience working in the games or animation industry.
- Experience with Maya, Zbrush, and Substance Painter.
- Experience with Unreal Engine 5.
- Knowledge of bug databases and/or database entry (Jira, TestTrack Pro, …).
Who You Are:
- Superior eye for technical details in evaluating models and the implementation workflow.
- Meticulous attention to detail required as we collect and input information for Object Bank artists into Jira tickets and ensure clean data.
- Good understanding of props baking and texturing, from the proxy stage to the final game integration.
- Strong understanding of Modeling and Texture workflow and pipelines.
- Understanding of modeling and world building for games.
- Experience working in cross-disciplinary teams with strong communication skills.
- Excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- Persistent and self-motivated with a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- Able to build and maintain trust-based relationships across all levels of an organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of your tasks and ability to drive your work forward autonomously, while maintaining a critical eye for detail and organization to ensure high standards of quality.
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